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Necker Cube
- To: John Cowan <cowan@SNARK.THYRSUS.COM>, Eric Raymond <eric@SNARK.THYRSUS.COM>, Eric Tiedemann <est@SNARK.THYRSUS.COM>
- Subject: Necker Cube
- From: "Mark E. Shoulson" <cbmvax!uunet!CTR.COLUMBIA.EDU!shoulson>
- Date: Fri, 13 Mar 1992 09:07:17 -0500
- In-Reply-To: Ivan A Derzhanski's message of Fri, 13 Mar 1992 08:41:32 GMT
- Reply-To: "Mark E. Shoulson" <cbmvax!uunet!CTR.COLUMBIA.EDU!shoulson>
- Sender: Lojban list <cbmvax!uunet!CUVMA.BITNET!pucc.Princeton.EDU!LOJBAN>
I write, after drawing an ambiguous picture:
> Well, you get the picture. Those two spots where the two squares intersect
> are ambiguous, in that you don't know which line is in front, and that
> means you don't know which square is in front. If you draw it so you can
> tell, but with the disambiguation in an impossible fashion, you get the
> famous irrational cube (q.v. various Escher prints. _Belvedere_ is a good
> example, as the guy in the dungeon is holding an irrational cube and
> there's a picture of a Necker Cube on the floor with the key intersections
> circled).
To which Ivan responds:
>Haud a wee. If I remember correctly, the cube in _Belvedere_ is not
>an ambiguous one, because you can tell which line is which, only they
>go in a way that makes it impossible for the cube to exist in real
>life, like so:
[picture of irrational cube]
Yes, Ivan, the cube the guy is holding isn't ambiguous, just impossible.
But that wasn't the one I said was ambiguous. On the ground in
_Belvedere_, in front of the dungeon window there's a scrap of paper on
which is drawn the Necker cube, all ambiguous, with the interesection
points circled.
'Course, the building in _Belvedere_ is irrational, too.
~mark, the Escher fan.