Zombies. Why’d it have to be zombies?
Posted on August 9, 2003 @ 2:06 pm
So, my wife and I are currently playing System Shock 2, an all-around incredible first-person shooter/horror/action CRPG that was released by Looking Glass Studios a couple of years ago. To make a long story short, the protagonist in the game is a space guy trapped on a run-amok starship trillions of miles from Earth. To make matters worse, you’re stuck on the ship with about a zillion zombies (and a herd of psionic monkeys, but that’s a different story).
When the first Quake game came out six or seven years ago, I wrote the following: “Hands down, there are no scarier sounds known to man than the groan of a Quake zombie or the splat of a hurled decaying body part making contact with its target.” As it turns out, I was wrong.
In System Shock 2, the zombies not only groan in the typical spooky zombie fashion, but they also pass the time by begging you to kill them and apologizing profusely while beating you to death with a lead pipe and/or wrench. Double creepy. Worse still, a System Shock zombie is about ten times as fast as a Quake zombie–not 28 Days Later fast, mind you, but fast all the same. They also wield shotguns on occasion.
I hate zombies.
Posted by Jess | Filed Under Geek, Pop Culture, Random Musings |
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