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[SQ6] Watch where you're walking!

 
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Agent1
Space Cadet


Joined: 10 Jan 2004
Posts: 3
Location: Canada

PostPosted: September 3, 2006, 10:06 pm    Post subject: [SQ6] Watch where you're walking! Reply with quote

I just decided to dust off SQ6 and installed it. I downloaded the patch files from http://geocities.com/belzorash/ and am running it in DOSBox.

Something strange happened, and I'm not exactly sure when it started. When I started playing, the "eyes" command worked as expected. Now, though, it causes Roger to walk to that location as though I had selected "feet". I'm thinking this might be a speed issue and I haven't set the "cycles" value in DOSBox properly.

I could keep playing like this, but then I'd miss out on the hilarious descriptions of everything! Crying or Very sad

Has anyone else experienced this?
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SQfan87
Sanitation Engineer


Joined: 13 Mar 2005
Posts: 501
Location: SomeWhere in the future of SpaceQuest

PostPosted: September 4, 2006, 6:28 am    Post subject: Reply with quote

Nope Works great for me
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If we not carry out Adventure Games Through the New Millenium,Then the games must die

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Agent1
Space Cadet


Joined: 10 Jan 2004
Posts: 3
Location: Canada

PostPosted: September 4, 2006, 2:45 pm    Post subject: Reply with quote

Well, I played up to where there is sometimes an error after using the ComPost in sickbay and loaded the save game supplied on the CD. Everything worked after that.
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SQfan87
Sanitation Engineer


Joined: 13 Mar 2005
Posts: 501
Location: SomeWhere in the future of SpaceQuest

PostPosted: September 4, 2006, 6:58 pm    Post subject: Reply with quote

oh that error 46 on sickbay dude They have that on all on here about that error so there no problem there
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If we not carry out Adventure Games Through the New Millenium,Then the games must die

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Agent1
Space Cadet


Joined: 10 Jan 2004
Posts: 3
Location: Canada

PostPosted: September 4, 2006, 10:21 pm    Post subject: Reply with quote

Nope, I didn't get that error (likely because I installed the patches). But once I got to that point in the game, using those save files fixed whatever problem I was having without me having to lose any gameplay.
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SQfan87
Sanitation Engineer


Joined: 13 Mar 2005
Posts: 501
Location: SomeWhere in the future of SpaceQuest

PostPosted: September 5, 2006, 1:44 pm    Post subject: Reply with quote

Do you get a Error like this

VMD error -51 -> IMD unknown : 1450
i:\sys\sci\vmdcache.cpp(374)
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If we not carry out Adventure Games Through the New Millenium,Then the games must die

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